
If the player has no lives remaining, the player loses the game and must restart the stage from the beginning. If no ion sphere remains on-screen, the player loses a life. An ion sphere can be bounced on the shield. The objective is break all breakable blocks in the level by hitting these blocks with the ion sphere(s), lasers or missiles. You must keeps at least one ball (called ion sphere) to stays on screen in play as very long until you cleared all blocks.

The player controls a paddle shield that attached to player ship.

The gameplay of Ricochet Infinity follows the previous trends. The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. In September 2010, Ricochet Infinity was released for the iPhone app store. The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis.

Like the rest of the games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. As its preceding titles Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. Ricochet Infinity is the fourth installment and final entry of Ricochet video game series by Reflexive Entertainment.
